11/26/2022 0 Comments Olliolli2 wikipedia![]() ![]()
For Struthers, that games-bonding glue is easy to define: "Do we want to play it? Do we think the people behind the game are going to enjoy being part of our wee thing, and can we all enjoy the journey from the idea to the reality?" Their releases also tend to have amazing soundtracks, feature jaw-grindingly difficulty levels, and can arrive bearing bucket-loads of satirical ultra-violence. #OLLIOLLI2 WIKIPEDIA PLUS#"Devolver have given us huge creative freedom." Hegarty also confirms the existence of "the Devolver factor" in modern indie gaming: "We saw the power of the Devolver brand as a massive plus point – they help us get the Roll7 name out there way more than we could on our own."īut if no actual planning goes into Devolver's presentation of themselves as a force for good in the gaming industry, what does bind the titles they choose to publish together? On a surface level, you can look to the art of each release and conclude that they've a love of pixels. "They put 100% trust in the developer," he says. Tom Hegarty of London indie studio Roll7 – read more about them here – tells me that it's the faith that the publisher has in its creative partners that really makes the deal a sweet one. That's really what allows our little bandwagon to keep going forward." We have somehow managed to luck out and do things the way we always wanted to – and we have met so many talented artists who have trusted us to work with them. "We are really terrible at planning! What you see is really is just a reflection of our beliefs. "The personality of Devolver has nothing to do with planning," explains company co-founder and CEO Graeme Struthers. But even Devolver's own are quick to point out that their intentions were rather different from what they've become. It's something unusual for a publisher to command – can you imagine EA being self-referential, or Ubisoft sending out surreal, heavily tongue-in-cheek press releases? Not a chance. This diversity, combined with excellent merch (they're the exception that proves the rule) and their sardonic, debauched, supposedly fictional CFO Fork Parker, has imbued Devolver with a strong personality. To wit: the 2.5D run'n'gunner Not a Hero metaphysical spatial-puzzle game The Talos Principle (developed, weirdly, by the same team behind the Serious Sam franchise) insta-gib Shadow of the Colossus "demake" Titan Souls by Acid Nerve the psychotropic Hotline Miami and its recent sequel replete with neon-drenched soundtrack sci-fi survival strategy game Gods Will Be Watching 2D skateboard rogue-like OlliOlli motorbike-helmet-clad turn-based action-stealth-em-up Ronin… The list goes on (and gets increasingly surreal and entertaining to summarise). Retrieved 27 March 2015.Underpinning everything are eccentric, eclectic tastes. "OlliOlli 2 played by over 1m people worldwide". "OlliOlli 2: Welcome to Olliwood Review (PS4)". "OlliOlli 2: Welcome to Olliwood review: on a roll". #OLLIOLLI2 WIKIPEDIA PC#"OlliOlli2: Welcome to Olliwood PC review". "OlliOlli 2: Welcome to Olliwood Review". "Review: OlliOlli2: Welcome to Olliwood". ![]() ↑ MacGregor Burleson, Kyle (10 March 2015).↑ 10.0 10.1 "OlliOlli2: XL Edition for Xbox One Reviews". ![]()
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